The competition has been announced...write
an adventure game, from scratch, in just two days! You dust off
your book of notes, made at odd times in your past, filled with
ideas for that new text adventure that you keep promising yourself
you're going to write...someday.
As you browse though the dusty tome, it dawns on you that the
sheer number of objects required to breathe life into your brainchild
appears insurmountable...But what luck! You remember that you
once tried to forge these ideas into shape before and have a text
file with most of the objects already coded...
An interactive game development system.
Copyright (c) 2000 by Paul de Valmency
Release 1 / Serial number 001124 / Inform v6.21 Library 6/10
You have your source file open in Notepad. As you scroll through
the file you find a vast plethora of objects, rooms, classes and
grammar definitions, liberally sprinkled with global variables
and attributes that have been dropped at random by careless wanderers
before you (OK, they were all you, but you get the idea).
There is a newsgroup topic just visible underneath the Notepad
>click on topic
The newsgroup topic window jumps to the fore.
The topic makes mention of a great new editor for Inform story
files, which sounds as though it could help you make sense of
all your messy code. It contains a link to a website
>click on link
Your web browser springs to life, connecting you in an instant
(well this is fiction!), and proceeds to load...
Inform Explorer Home Page
You are looking at the home page for an Integrated Development
Environment for the Inform adventure language. There are navigation
buttons arranged down the left-hand side that take you to various
parts of the site. Underneath the masthead is the contents of
Welcome to the Inform
Explorer home page.
From here you can check up on the progress
of development of Inform Explorer, download the latest version,
check on the list of bugs that have been fixed, and e-mail me
with your problems, queries and (hopefully) praise!
For an overview of Inform Explorer's features
(and some screen shots), click on the features
button in the nav bar.